Volkus is a large and mineral-rich world, home to sprawling hive cities, mining and logging complexes, and vast manufacturing facilities that produce vital materials required across the Imperium.
Tempestus Aquilons drop into the heart of enemy-held territory with all guns blazing. Their regulation-issue loadouts of unusual equipment mark out specialist operatives whose skills can change the course of entire engagements.
Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from their advanced weaponry.
Beyond the walls of Hive Fissilicus, a new threat descends upon the Imperial world of Volkus – Ork Wrecka Krews advance towards the city, seeking to break through the perimeter and force entry into Fissilicus itself.
Grandfather's Gardeners see the sweltering innards of Embergard to be ripe for transformation into a seething cauldron of plagues – especially with the emberstone drawing in so many potential hosts...
The Jaws of Itzl were once part of a grander warhost sent against the Skaven. Yet a terrible cave-in saw most of the Seraphon buried, including their Starmaster.
The forces of Destruction flock to the mines underneath Embergard, guaranteed a steady stream of worthy opponents against whom they can vent their aggression and malice. To them, the loot and glory are a distant secondary benefit.
Death is everywhere in the Mortal Realms. The forces of Nagash worm their way into the tunnels beneath Embergard, seeking enchanted relics, and claiming more souls for the Supreme Lord of the Undead.
The myriad minions of Chaos seek to subvert, corrupt, and otherwise destroy the Mortal Realms. They can be found everywhere, including the ruins of Embergard, where small groups of warriors endlessly clash to earn glory and amass plunder.
The mines of Embergard are dangerous places to venture. That doesn't stop enterprising, wreckless, or motivated bands of fighters, some of them learning to use the environmental hazards within to wreak havoc on rival warbands for glory and loot.
Embergard is infused with a wrathful energy. Warriors caught in the grip of this madness charge headlong into combat, using their heightened aggression to smash aside any obstacle, or foe, in their path.
The Legiones Astartes have access to vast arsenals of death-dealing wargear, often equipping leaders with specialised weapons for close-quarters fighting, and Despoiler Squads, sent in to butcher their opponents in the swirl of melee combat.
Pathfinders are deployed to wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team’s pulse fire or drive the enemy back with gravitic waves.
The Kasrkin are the elite of the elite. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapace armour to protect them in the most dangerous killzones.
The Kasrkin are the elite of the elite. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapace armour to protect them in the most dangerous killzones.
Phobos Strike Teams wear a lighter variant of Mark X armour, designed for stealth and agility. Armed with a variety of specialised wargear, these lethal squads use surprise and overwhelming force to end any skirmish as quickly as possible.
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