Exo-kyn wear armour based on the ancient void suits used by the ancestors of the mining clans. They provide unmatched protection against environmental hazards – something Necromunda has in abundance.
Wulf has sworn vengeance upon the King of Rohan and intends to end Helm's bloodline. Banished from Rohan following his father's death, Wulf has since raised an army of Hill Tribesmen.
Though the Orruk Warclans – be they of the Ironjawz or Kruleboyz – are best associated with wanton destruction on their never-ending quest for a scrap, they also have a few magical tricks up their iron-shod sleeves.
Haleth is the eldest son of Helm Hammerhand, and heir to the throne of Rohan. When armies of the Hill Tribes come to bring ruin, Haleth takes up arms without hesitation.
The Valdor Tank Destroyer mounts a devastating neutron laser – each a meticulously wrought iteration of a recovered relic of the Dark Age of Technology.
The Deredeo Dreadnought is a walking heavy weapons platform, designed to combine superior firepower with the flexibility and durability of a Dreadnought chassis.
Baharroth, the Cry of the Wind, moves with the grace of a zephyr and attacks with the force of a hurricane. He shines with a brilliance of his own making in battle, diving into range, opening fire, and then peeling away to face his next quarry.
Lhykhis strikes like an ambush predator from the Empyrean, sowing murderous bloodshed amongst their foes. With each hissing discharge of the Brood Twain, she reduces enemies to sliced sacks of sloshing gore.
Asurmen's skill at war is breathtaking, the magnitude of his heroic presence so great that nearby Aspect Warriors are infused with his peerless tactical acumen.
The Swooping Hawks are winged warriors representing the vengeful side of Khaine, the war god. They are masters of harassment warfare, perfectly suited to breaking up enemy counterattacks or picking off vulnerable formations.
Fire Dragons are inspired by the Dragon, that mythical fire-breathing creature of Aeldari myth, and represent the facet of Khaine that is wanton destruction.
Bogrit's Beastgrabbaz have entered the mines beneath Embergard seeking signs of the huge troggoth, Trugg. Their leader, Borgit Wolf-Killa fancies himself as a hunter and uses his mates, Snagz and Hobblin’ Dregg, as bait.
Maleneth Witchblade was trained as an assassin by the Daughters of Khaine, but now acts as an agent of the Order of Azyr. She accompanies the legendary duardin hero, Gotrek Gurnisson, as he travels the Mortal Realms.
A Cadian Command Squad, consisting of officers and the veteran warriors who protect them, leads their elite force into battle. The core of the army comprises grizzled Kasrkin, armed with a potent arsenal of weapons.
War Walkers are graceful, bipedal machines often fielded in the vanguard of Asuryani armies. Highly agile and heavily armed, they carry a pair of powerful weapons to eliminate foes before they can strike back.
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