Serve the God-King Sigmar with this dice set for Warhammer Age of Sigmar. It contains the dice that you need to play the game and channel the celestial power of Azyr.
This is the time of turmoil. This is the era of war. This is the Age of Sigmar!
Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established.
The Sons of Behemat are towering behemoths, almost beyond mortal comprehension. Every step they take sends tremors through the earth, and walls crumble under their pounding fists.
Genestealer Cults consist of mutated acolytes, turncoat soldiers, and predatory alien monsters. Corrupted by xenos gene-taint, the cults fight with the coordination of swarming insects and the zealotry of true believers.
Genestealer Cults are fanatical sects of alien hybrids that infest Human worlds beyond count. They lurk unseen for generations, hiding and preparing in the dark until their Day of Ascension arrives.
he Chaos Space Marines go to war armed with corrupted versions of the already-potent weapons and wargear they used as loyal warriors of the Imperium. They're accompanied by foul daemons, twisted war engines, and hordes of cultist thralls.
When the T'au Empire goes to war, they bring advanced battlesuits, faithful drones, potent energy weapons, and a host of allied races to shore up their weak spots, making their armies some of the toughest to tackle.
The Adeptus Custodes are demigods of war, sworn to defend the Emperor until death. They are among the most elite warriors in the Imperium, clad in auramite armour and wielding some of the finest weapons ever created by Humanity.
eep in the dank heart of the old forests, mischievous woodland creatures frolic, prance, and beat each other to a pulp playing the age-old game of Blood Bowl. This issue's guest editor, Davide Mirrorfoot, reveals just a few of the secrets of Gnome teams.
While other underhive houses proudly proclaim their strengths and dominance to all who will listen, House Delaque silently waits and watches, leaving others to wonder what dark schemes they're planning from the shadows.
In the Deathgorge’s depths lie blood-magic artefacts encased within ancient ice. These Rimelocked Relics are the treasures of lost civilisations – weapons and artefacts held fast in the Everwinter’s arctic clutches.
Hannivor Toll, together with Armand Callis – warrior and confidante – plunges into Cinderfall’s dirty underbelly, to solve a mystery at the heart of which lies an evil that will take all their courage and cunning to overcome.
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