Angels of Death kill teams emphasise speed and savagery – any patrols that dare stand in their way are swiftly pulverised by a hail of explosive bolt shells and bone-shattering blows.
The mines of Embergard are dangerous places to venture. That doesn't stop enterprising, wreckless, or motivated bands of fighters, some of them learning to use the environmental hazards within to wreak havoc on rival warbands for glory and loot.
Embergard is infused with a wrathful energy. Warriors caught in the grip of this madness charge headlong into combat, using their heightened aggression to smash aside any obstacle, or foe, in their path.
The Slaves to Darkness are champions clad in hellforged armour, fearsome chieftains, and cabalistic sorcerers who lead daemons, monsters, and madmen into battle under the banner of Archaon the Everchosen.
Pathfinders are deployed to wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team’s pulse fire or drive the enemy back with gravitic waves.
The Kasrkin are the elite of the elite. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapace armour to protect them in the most dangerous killzones.
Phobos Strike Teams wear a lighter variant of Mark X armour, designed for stealth and agility. Armed with a variety of specialised wargear, these lethal squads use surprise and overwhelming force to end any skirmish as quickly as possible.
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