The Orruk Warclans are brutal, kunnin’ and always ready for a scrap. Both the Kruleboyz and Ironjawz love nothing more than a bone-crunching battle and rampaging across the realms on a never-ending quest for violence, causing havoc wherever they go.
Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. There can be no reasoning with these barbarous marauders, for they live for combat – and the harder an enemy fights back, the more satisfying they are to crush.
The Squat clans of Necromunda travel the wastes in massive land trains to search for deposits of rare resources. When they locate such a dig site, these abhuman delvers settle in to extract all the wealth they can plunder.
The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years. If they hope to continue, they'll need all the help they can get.
Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in search of wealth and resources.
Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from their advanced weaponry.
A Hierotek Circle comprises deathless warriors of the xenos Necrons, gathered to further the immortal agendas of their arcane Cryptek masters. Made of living metal, they employ eldritch science to complete their clandestine missions.
Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive.
Imperial Navy Breachers are aggressive elite fighting troops. They are blunt instruments instructed extensively in close-quarter fighting techniques, and excel in the confines of mighty spaceships or sprawling hive cities.
Tempestus Aquilons drop into the heart of enemy-held territory with all guns blazing. Their regulation-issue loadouts of unusual equipment mark out specialist operatives whose skills can change the course of entire engagements.
The Death Korps of Krieg are uncompromising warriors who disdain such ideas as retreat or surrender. They excel in long battles of attrition and trench warfare, and their siege regiments are renowned for their zeal.
Blades of Khaine are elite Aeldari fighting formations assembled for one purpose – severing a precise strand of fate to ensure a terrible future for their craftworld, or their race as a whole, never comes to pass.
Angels of Death kill teams emphasise speed and savagery – any patrols that dare stand in their way are swiftly pulverised by a hail of explosive bolt shells and bone-shattering blows.
The mines of Embergard are dangerous places to venture. That doesn't stop enterprising, wreckless, or motivated bands of fighters, some of them learning to use the environmental hazards within to wreak havoc on rival warbands for glory and loot.
Embergard is infused with a wrathful energy. Warriors caught in the grip of this madness charge headlong into combat, using their heightened aggression to smash aside any obstacle, or foe, in their path.
The Slaves to Darkness are champions clad in hellforged armour, fearsome chieftains, and cabalistic sorcerers who lead daemons, monsters, and madmen into battle under the banner of Archaon the Everchosen.
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