The forces of Destruction flock to the mines underneath Embergard, guaranteed a steady stream of worthy opponents against whom they can vent their aggression and malice. To them, the loot and glory are a distant secondary benefit.
Death is everywhere in the Mortal Realms. The forces of Nagash worm their way into the tunnels beneath Embergard, seeking enchanted relics, and claiming more souls for the Supreme Lord of the Undead.
The myriad minions of Chaos seek to subvert, corrupt, and otherwise destroy the Mortal Realms. They can be found everywhere, including the ruins of Embergard, where small groups of warriors endlessly clash to earn glory and amass plunder.
The mines of Embergard are dangerous places to venture. That doesn't stop enterprising, wreckless, or motivated bands of fighters, some of them learning to use the environmental hazards within to wreak havoc on rival warbands for glory and loot.
Embergard is infused with a wrathful energy. Warriors caught in the grip of this madness charge headlong into combat, using their heightened aggression to smash aside any obstacle, or foe, in their path.
Abraxia was once a whelp in the Varanspire’s fighting pits, but she rose to command the infamous Swords of Chaos. She is a warrior of matchless willpower, convinced that there is no challenge she cannot best through bloody-minded grit.
The Slaves to Darkness are champions clad in hellforged armour, fearsome chieftains, and cabalistic sorcerers who lead daemons, monsters, and madmen into battle under the banner of Archaon the Everchosen.
Across the warp storms of the Great Rift, a distress beacon calls for aid. The Rock is listening, for the Dark Angels have only their oaths to remind them of who they are.
This is a pack of 3 small craters that have been designed to match in with our whole Mayger Range. These use the small Mayger Range building footprint.
When a long-lost crew member returns from seemingly certain death, Drekki Flynt is thrown into an adventure that could make his fortune – or doom him and all the crew of the Aelsling to eternal torment.
Beyond the mountain range of the Adamantine Chain, Aqshy lies destroyed. Noxious fires light up the horizon, death skitters in the smoke, and a wasteland of horror threatens the entire realm.
The Cities of Sigmar are embattled islands of civilisations that have been founded across every one of the realms. They must fight to survive while also sending out militarised expeditions to establish new strongholds across the lands.
Where the Adepta Sororitas tread, the light of the Emperor shines. They are the armed wing of the Imperial faith, defending its cathedrums, chapels, and holy shrines from the heretic, the mutant, the witch, and the alien.
Da Red Gobbo – a name synonymous with seizing liberty from the iron fist of ork oppression, and one that inspires revolt and stokes the fires of rebellion in grot bellies.
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