Even in the Age of Darkness, the monumental architecture of the fledgling Imperium tends towards impressive edifices, a combination of baroque and gothic elements mixed with militaristic structures designed to stand in even the harshest environments.
Across the war-torn worlds of the Age of Darkness, massive armies battle amongst ruined cities. Nowhere is the cost of war more evident than areas where entire blocks have been bombarded, or suffered the tread of mighty Titans.
The Thunderhawk Gunship fulfils a number of roles within the Legiones Astartes, but primarily acts as a drop ship, soaring through both atmosphere and void space to deliver its deadly cargo of Space Marines.
The Knight Questoris is the most common suit of Knight Armour extant in the Imperium during the Age of Darkness, serving as the mainstay of Household forces and configured with a myriad of different armaments.
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
The 41st Millennium is a dark and terrible era where you will find little comfort or hope. Forget the power of technology and science. Forget the promise of progress and advancement.
The Blacktalons are Sigmar's chosen assassins, a hand-picked crack team of Stormcast Eternals whose lethal skills enable them to strike down even the most powerful foes with ruthless efficiency.
Zograt was once a puny runt of a grot, but thanks to his brilliant cunning, the blessing of the Bad Moon, and a loyal troggoth, he's now ready to prove himself the greatest Loonboss ever.
Heldanarr Fall just wants to be left in peace in Aqshy, but the gleaming golden warriors of Sigmar won’t let him be. So he fights back – and draws upon a more primal power.
Zothar is an Ossiarch Bonereaper who rules over a city in Shyish. He bargained with Nagash to preserve his dead son's soul, choosing a new host from the victor of the Games – a festival that takes place once each decade.
Deep in the city of Excelsis lie several wards sealed off on pain of death, areas forever blighted by Tzeentchian sorceries left in the wake of the traitor Ortam Vermyre's uprising.
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