Please be aware this is a Pre-order item Due to ship out After the 15th September, anything else added to this order will be held until all items are available.
Please be aware this is a Pre-order item Due to ship out After the 15th September, anything else added to this order will be held until all items are available.
Please be aware this is a Pre-order item Due to ship out After the 15th September, anything else added to this order will be held until all items are available.
Horus is dead. War is over. The scars of mankind’s great schism will never fully heal. For those left behind, a new Era of Ruin is dawning, promising both new beginnings and fresh peril for an Imperium riven by trauma and war
Knight of the Angelicasta. Saviour of the Lion. Grand Master of the Order. Lord of the Dark Angels. Protector of Caliban. Chaos Heretic. Destroyer of Caliban. Sorcerer of the Abyss. Arch-traitor. Dark Oracle. First of the Fallen.
Each Chaos Knight is an army unto itself, carrying the sort of weaponry that can tear entire enemy units apart and shred even the sturdiest of battle tanks.
Chaos Knights are weapons of terror, and the sight of one stalking through the rubble is enough to send most opponents fleeing before the battle has even begun.
Scrapglutts trawl the deserted battlefields and rusty junkyards of the lands, driven by an ogor hunter’s obsession with fashioning mantraps. Any piece of useful wreckage is gathered by eager gnoblars and repurposed as armour and weapons for the warband.
Spearhead is an exciting way for both new and experienced players to enjoy Warhammer Age of Sigmar. In this game mode, you'll fight small-scale battles that are fast, tactical, and different every time.
Across the densely wooded isle of Neos, potent nexuses of life magic pulse. Armies now gather to battle under those vibrant boughs, slipping along hidden paths and seizing sites of Ghyranite power to preserve or turn to their own ends.
Victory in the 41st Millennium lies with maintaining focus on the mission goals, along with fighting a dedicated enemy with their own agenda. A savvy general can both lead their troops in combat, and take and hold priority objectives.
The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. These sanity-blasting hosts fight to further the labyrinthine plans of their deity, the Chaos God Tzeentch.
The Thousand Sons attack amidst an inferno of warp magic and mutation – each of this Traitor Legion’s psychic warriors wields sorcery of incredible power.
Ushoran, the Carrion King. Paragon of majesty, ravening abomination. His curse – to perceive the grimdark Mortal Realms as a chivalric kingdom, and himself, not as a twisted monstrosity, but as an exemplar of kings.
Rogue. Mercenary. Champion. Tahlia Vedra is all these things and more. But overcoming the new threat facing Hammerhal Aqsha will require more than just her battlefield experience.
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