The T'au Empire employs advanced firepower and complex metastrategies in its quest to enlighten the galaxy, each suited to different environments, objectives, and enemies.
Kroot Lone-spears are grizzled mercenaries who range far ahead of their kindreds, or solitary wanderers who prefer the wilds and the company of beasts to their fellow Kroot.
Kroot Flesh Shapers are masters of their kindred's genetic development, guiding hunting packs to the finest specimens in order to devour and claim their strength for the Kroot.
Krootox Rampagers are terrifying skirmish cavalry, combining the aggression and agility of juvenile Krootox mounts with the vicious skill and cunning of a Kroot rider.
When the T'au Empire goes to war, they bring advanced battlesuits, faithful drones, potent energy weapons, and a host of allied races to shore up their weak spots, making their armies some of the toughest to tackle.
The Medusa and Basilisk artillery tanks employed by the Solar Auxilia are armoured bombardment platforms, their heavy guns mounted on a hull derived from the Leman Russ.
Loreseeker Elarin delves into the tomb-prison of Nagash, in order to prevent his resurrection. What she finds there is very different from what she expects.
The Orks love fighting above all else. These brutal and violent aliens roam the galaxy in vast hordes, gleefully piling into battle with a deafening war cry of 'Waaagh!'.
The Adeptus Custodes are an army unlike any other. Each member would be considered a mighty hero by lesser warriors, capable of besting entire units or even armies of weaker foes.
The Adeptus Custodes are demigods of war, sworn to defend the Emperor until death. They are among the most elite warriors in the Imperium, clad in auramite armour and wielding some of the finest weapons ever created by Humanity.
As Cadia burned, one young recruit rose to prominence. Now a respected captain, Minka Lesk and her Cadian 101st are on a mission to track down the missing 8th Regiment on a nightmarish war-wracked planet.
On a planet trapped in the closing jaws of the Great Devourer, Major Wulf Khan of the Catachan 903rd receives a final, desperate mission – one which will take her soldiers into the maw of the tyranid threat.
eep in the dank heart of the old forests, mischievous woodland creatures frolic, prance, and beat each other to a pulp playing the age-old game of Blood Bowl. This issue's guest editor, Davide Mirrorfoot, reveals just a few of the secrets of Gnome teams.
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