Drop Pods are launched from ships in low orbit, slamming into the battlefield with hatches blowing open upon violent impact. Within seconds, a squad of Space Marines burst out with weapons firing.
Arjac Rockfist is a towering mass of muscle and a taciturn anvil of endurance. Wielding the enormous Foehammer, he crushes his foes with pulverising strength. As the personal champion of the Great Wolf, Arjac upholds the honour of the Chapter.
Njal Stormcaller is an elemental focus of psychic fury, summoning ice‑toothed blizzards to scatter his foes. He is High Rune Priest of the Space Wolves and wields a crackling staff by which he nullifies enemy sorceries.
Wolf Priests are elder sages who tend to the spiritual and physical well‑being of their battle‑brothers. Clad in black, bedecked with shamanistic totems and wearing macabre wolf‑skull helms, they are terrifying to behold.
Wolf Guard Battle Leaders are mighty champions with an exceptional gift for strategic command, entrusted by their Wolf Lords with the responsibility of leadership.
Logan Grimnar is one of the longest‑serving Chapter Masters. Waging war against any who threaten the Space Wolves or the Imperium, Grimnar’s charisma and centuries of heroic victories have immortalised him as one of the most lauded warriors in the galaxy.
The sons of Russ fight savagely, sure in their skill at arms and always eager to outdo one another. Though granted the finest armour and weapons, the passionate twin beats of their hearts are their greatest assets.
Blood Claws are young and fiery warriors full of belligerent enthusiasm, eager to prove themselves in savage battle. They plunge headlong into the foe with relentless exuberance, straddling the line between sheer heroism and recklessness.
The Space Wolves are a Space Marine Chapter of savage hunters and proud warriors from the death world of Fenris. They wage war without fear or doubt, each seeking to forge a saga worthy of immortalisation.
The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and runic script.
Each Chaos Knight is an army unto itself, carrying the sort of weaponry that can tear entire enemy units apart and shred even the sturdiest of battle tanks.
Chaos Knights are weapons of terror, and the sight of one stalking through the rubble is enough to send most opponents fleeing before the battle has even begun.
Victory in the 41st Millennium lies with maintaining focus on the mission goals, along with fighting a dedicated enemy with their own agenda. A savvy general can both lead their troops in combat, and take and hold priority objectives.
The Sorcerers of the Thousand Sons command their troops with the skill of a puppet master, moving them across the battlefield like so many pieces on a board only they can see.
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