The Ossiarch Bonereapers march to war in eerie lockstep – the infantry, cavalry, and massive constructs that make up their ranks seamlessly coordinating their actions to form a cohesive whole.
Liege-Morteks are the infantry field officers of the Ossiarch legions. They fight among Mortek troops, improving their already impressive efficiency and cohesion in battle. With a gesture, they can unleash devastating assaults that send their foes reeling
Mortek Triaxes rain down volleys of nadirite shafts upon their foes, unleashing death from afar. These triple-eyed archers wreathe their arrowheads in flaming soul-essence, invoking unnatural horror in their victims.
Mortis Reapers are dread assassins of forbidding aspect who slip between enemy lines to target vulnerable leaders. Enshrouded in a shimmering heat haze and bearing deadly necrocaches, none can escape the dreaded bone-tithe they are sent to collect.
A Liege-Kavalos atop a War Chariot leads their fellow charioteers into battle, guiding them in defensive manoeuvres that allow them to skillfully evade the foe.
The Ossiarch Bonereapers are the elite undead legions of Nagash. Far from simple skeletons, they are bone constructs fashioned for conquest and powered by soul fragments.
The Disciples of Tzeentch wage war with a mixture of mortal cultists, powerful sorcerers, and a cavalcade of capering daemons. To face them in battle is to test your sanity, as their arcane magic reshapes reality in front of your eyes.
Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute.
Fatemasters are the military masterminds of the Arcanite cults – charismatic firebrands who weave plots and illusions to ensure the annihilation of their enemies.
The daemonic forces of Tzeentch bend and warp reality wherever they go – waves of sorcerous flames dancing around them as they leap and skip across the battlefield.
Argent Shards are twin splinters of sorcerous crystal chipped from the daemonic core of a Silver Tower that radiate the madness and mutative corruption of Tzeentch.
The God of Change is fickle – sometimes he gives and sometimes he takes. His followers work their sorcery and make their plans, manipulating fate to suit their clandestine aims.
Lumineth Realm-lords value esoteric knowledge, constantly seeking to bring balance to the Mortal Realms. They manipulate the magical energies of Hysh in subtle but effective ways, tilting the tides of battle in their favour.
The Lumineth Realm-lords epitomise wisdom and martial excellence. Only through their arcane mastery, the devotion of their warrior-monks, and the discipline of their armies can the realms be saved from ruin.
The Lumineth Realm-lords fight alongside the elemental avatars of the realms, unleashing the forces of the earth, air, and sea. Their martial prowess is rarely matched, and their armies are disciplined and well-equipped.
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