The Cities of Sigmar are embattled islands of civilisations that have been founded across every one of the realms. They must fight to survive while also sending out militarised expeditions to establish new strongholds across the lands.
Iridan the Witness is determined to preserve the memory of the Ruination chambers' warriors as they once were, before the nightmare of the flaw and the slow degradation of their souls.
Tornus the Redeemed is living proof that even the most tainted are not beyond salvation. A former devotee of the Plague God, Nurgle, he now serves Sigmar with unshakeable faith.
Lord-Relictors are the high priests of the God-King's armies, calling upon the fulminating energies of Azyr to annihilate the foe, and energise their flagging brethren.
The Stormcast Eternals crash upon their enemies like a thunderbolt from the heavens, weapons blazing with celestial might, eyes burning with righteous fury.
The Stormcast Eternals are Sigmar’s chosen champions – immortal heroes imbued with the power of the celestial lightning that drops them into the heat of battle.
Warplock Jezzail teams are masters of long-range warfare, a respected art amongst the Skaven. Skilled snipers amongst the Clans Skryre take up the Warplock Jezzails, from which they can spit death from a safe distance.
Brood Terrors are among the most hideous aberrations of the Clans Moulder. These twin-headed titans lurch between bouts of low cunning and bestial rage.
Warlock Galvaneers are connoisseurs of electrically charged annihilation. These twitchy maniacs are obsessed with channelling the voltaic energies that course through the veins of the Dark Innovator.
An Arch-Warlock crouches at the head of every Skryre clan. They are masters of lethal science, and they have personally overseen the creation of all manner of temperamental, but utterly deadly, techno-arcane superweapons.
Warp-Grinder is an arcane reality-boring machine. Manoeuvred by straining thralls and operated by Warlocks who have taken their obsession with undermining their foes to terrifying extremes.
Doom-Flayers were originally designed as mining devices, but now they trundle behind massed formations of Clanrats and Stormvermin, their operators impatiently revving the warp-engine.
Master Moulders are experts in stitching muscle and flesh into new forms, and using warpstone to trigger mutations that twist mortal corpus beyond recognition.
The diabolical Skaven go to war in vast swarms, accompanied by monstrous mutants, unstable superweapons, and unnatural beings bestowed by their loathsome god. The combined clans strike out in endless multitudes to annihilate their enemies.
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