The Cities of Sigmar are embattled islands of civilisations that have been founded across every one of the realms. They must fight to survive while also sending out militarised expeditions to establish new strongholds across the lands.
The Idoneth Deepkin are a mysterious race of aelves who dwell in the oceans of the Mortal Realms. They emerge from their watery seclusion to plunder the souls of land-dwellers, reaping a grim harvest upon which their very survival depends.
The Daughters of Khaine are warlike aelves, deadly and graceful. With every drop of enemy blood that splashes across their skin, their murderous power reaches new and terrifying heights.
The armies of the Lumineth Realm-lords are glorious to behold. Masters of magic and paragons of the military arts, these aelves fight alongside the aelementor spirits of their home to cleanse the Mortal Realms of ruin and corruption.
Many legends surround the Seraphon. It is said that they have visited the Mortal Realms since time immemorial and fly the Aetheric Void in golden temple-ships full of unknowable technology.
The duardin Sons of Grimnir hurl themselves into the fray with fierce battle-joy, war hymns upon their lips, and ur-gold runes hammered in their bare flesh.
The Kharadron Overlords maintain sky-fleets as grand as they are formidable. Forged by stoic duardin who value profit above all, they are wonders of artifice and raw firepower.
From the heart of the Realm of Life pulses a song of war. It reverberates through every tree, stream and blade of grass, surging through veins of sap and into the bodies of the forests’ pale, gnarled-bark guardians.
The Cities of Sigmar are mighty fortresses – disparate alliances of humans, duardin, and aelves. They stand shoulder to shoulder to bring order and sanity to the Mortal Realms.
Serve the God-King Sigmar with this dice set for Warhammer Age of Sigmar. It contains the dice that you need to play the game and channel the celestial power of Azyr.
The Cities of Sigmar are bastions of light and hope in realms embattled by darkness. With faith and overwhelming firepower, their mortal armies fight back against the fiend, the monster, and the wraith.
Stormcast Eternals are each forged in Azyr by Sigmar's own hand. Riding thunderbolts, they arrive on the battlefield with an ear-splitting thunderclap, ready to face the forces of Chaos, Death and Destruction.
Deep in the city of Excelsis lie several wards sealed off on pain of death, areas forever blighted by Tzeentchian sorceries left in the wake of the traitor Ortam Vermyre's uprising.
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