Though the Orruk Warclans – be they of the Ironjawz or Kruleboyz – are best associated with wanton destruction on their never-ending quest for a scrap, they also have a few magical tricks up their iron-shod sleeves.
The Orruk Warclans are brutal, kunnin’ and always ready for a scrap. Both the Kruleboyz and Ironjawz love nothing more than a bone-crunching battle and rampaging across the realms on a never-ending quest for violence, causing havoc wherever they go.
Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. There can be no reasoning with these barbarous marauders, for they live for combat – and the harder an enemy fights back, the more satisfying they are to crush.
Abraxia was once a whelp in the Varanspire’s fighting pits, but she rose to command the infamous Swords of Chaos. She is a warrior of matchless willpower, convinced that there is no challenge she cannot best through bloody-minded grit.
The Slaves to Darkness are champions clad in hellforged armour, fearsome chieftains, and cabalistic sorcerers who lead daemons, monsters, and madmen into battle under the banner of Archaon the Everchosen.
The Ironjawz are the sons of Gork and the most physically belligerent of all orruks. Clad in thick armour and wielding grossly oversized weapons, they are constantly looking for opportunities to demonstrate their strength.
The Cities of Sigmar are embattled islands of civilisations that have been founded across every one of the realms. They must fight to survive while also sending out militarised expeditions to establish new strongholds across the lands.
Iridan the Witness is determined to preserve the memory of the Ruination chambers' warriors as they once were, before the nightmare of the flaw and the slow degradation of their souls.
Tornus the Redeemed is living proof that even the most tainted are not beyond salvation. A former devotee of the Plague God, Nurgle, he now serves Sigmar with unshakeable faith.
Lord-Relictors are the high priests of the God-King's armies, calling upon the fulminating energies of Azyr to annihilate the foe, and energise their flagging brethren.
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